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Question for my Mac friends

Game_Day_Sports

Golden Knight
Jul 17, 2008
9,998
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We just started building apps in ios. As the boss I will have need to test and review though coding will be limited.

I don't want to spend a lot as it is just for testing and I won't be using it as my daily driver.

What should I look at?
 
Frogerz is right for your needs, no sense in buying a MBA or MBP if you don't want to use it as a primary machine
Posted from Rivals Mobile
 
Pretty sure the iOS simulator only runs on Mac OS. Apple is real dicks about this stuff. Even if you're developing with Visual Studio and Xamarin you have to have a Mac to compile and deploy because otherwise it would violate Apple's bullshit license agreements. You'll also have to sign up for a developer account ($100/yr).

A Mac Mini is pretty cheap. Or there's hackintosh options you can run with VMWare or doing a native hardware install/dual boot.
This post was edited on 2/11 10:06 PM by UCF w00t
 
The solution is don't use iOS for anything.

Solved.
 
Originally posted by UCF w00t:

Pretty sure the iOS simulator only runs on Mac OS. Apple is real dicks about this stuff. Even if you're developing with Visual Studio and Xamarin you have to have a Mac to compile and deploy because otherwise it would violate Apple's bullshit license agreements. You'll also have to sign up for a developer account ($100/yr).

A Mac Mini is pretty cheap. Or there's hackintosh options you can run with VMWare or doing a native hardware install/dual boot.
This post was edited on 2/11 10:06 PM by UCF w00t
WIth objective C you could compile in Windows with emulators because that was a universal language, but with Swift, it is entirely proprietary to Apple and so far the emulators aren't able to compile from what I found out last night while researching.

I hadn't thought of using an emulator originally so that was a good suggestion. Thanks guys.
 
Build the app and use testflight (apple bought them) to push out the app to friends devices. Each person registers an account with testflight and you can invite them to the team to get the app pushed to their device.

You can also look toward cloud-based testing solutions like Perfecto Mobile. But I think their free version is rather limited.
Posted from Rivals Mobile
 
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