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VR ... real VR

UCFBS

Todd's Tiki Bar
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Oct 21, 2001
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I haven't made the jump into VR ... yet. In fact, I'm still using a simple head tracking clip in DCS, Elite and FlightGear. But we're getting closer to some of these developments becoming release quality, even if the titles are limited.

Don't know how many of you have been tracking these developments, like Oculus, Steam and others, but Ars had a good interview with Braben last week on the challenges of real VR.

"Ars talks with David Braben on the challenges of making games for real VR
Elite: Dangerous lead also talks about the game’s 2.0 beta and future features."

2015 Dec 09
http://arstechnica.com/gaming/2015/...n-the-challenges-of-making-games-for-real-vr/

Braben's 30+ year-old Elite franchise (3 titles from mid '80s to early '90s), which got a "reboot" in 2013-2014 thanx to UK Kickstarter, with the official release in 2015. Since then Frontier has been literally making major game publication houses look stuck in the 20th Century ... including having the only Triple-AAA rated VR game, and pretty much makes any other 3D attempts look laughable or ones that constantly have to be hacked and otherwise tweaked.

"The Oculus Rift makes Elite: Dangerous amazing—and impossible to describe
The worst part about an awesome VR experience is you can’t share it with pix or video."

2014 Nov 06
http://arstechnica.com/gaming/2014/...dangerous-amazing-and-impossible-to-describe/

Although it slipped, today marked the original release date of Horizons. If you haven't seen the gameplay trailer, and you likely haven't because the "gaming media" doesn't care about Kickstarters, especially not from 50+ year olds who pioneered some of these genres, their channel on YouTube has it.

Elite Dangerous: Horizons - Planetary Landing Gameplay Trailer


Ironically, the massive, procedurally generated galaxy (although the first 150,000 stars of the galaxy are based on real stars and real near space), along with the new engine for the planetary landings, have been getting a lot of non-gaming interest. The overall immersion of the game is still unmatched by anything else, which leads to complaints in other areas, by the general "I can't just pick it up and play it like a shooter" and the "there's no fixed plot" arguments.

My favorite channel on YouTube is Obsidian Ant, who has some great examples of the type of expanse involved in the game.

<Obsidian Ant> - Uranus' moon Ariel in-game (7:15 mark)


<Obsidian Ant> - Galaxy Map, Far Side of the Galaxy in-game (9:00 mark)


Although there are a lot of reviewers, including Obsidian, on YouTube using VR as well, there's really no way to show it off.

Added Note: I'm still hopeful we'll get a Linux port, which is virtually the #1 request among Kickstarter supporters, along with an off-line, subset of the galaxy. With Apple being so far behind on adopting newer OpenGL v3+ support, which is required for Horizons, they've had to drop OS X as a platform. So there's hope that team might start doing Linux, especially with Steam VR having a devkit and the SteamOS being a major, development focus for them.​
 
Obviously I was totally talking to myself, as everyone has me on ignore.

Either that, or everyone is too busy playing Fallout 4.
 
I sunk about 500 hours into Elite in VR since getting a GTX 980Ti and Oculus Rift in spring 2016 over 2016-2017.

EDSM:
2017 Game Trailer:

I've since upgraded to a GTX 1080 (still on the 2014-era Z97 + i7-4790K with 16GiB in a Mini-ITX). Been so busy I haven't played much at all in 2018.

After adding the Oculus Touch, I installed Windows 10 alongside Windows 7. I had smartly installed the system with native uEFI Storage / GPT booting, so the two (2) co-existed quite well on the same ESP, with their own C: drives (1TB NAND SSD) and a shared D: (4x2TB hybrid SSHD in RAID-10).

I've played a few other titles, mainly ...
  • DCS World
  • Serious Sam VR
  • Star Trek Bridge Crew
  • Adr1ft (yes, it does make you sick quickly)
  • Everspace VR
A couple of my favorite games are straight-forward, possibly even yesteryear.
  • House of the Dying Sun (simple, yet fun)

  • Skyrim VR (dated, but still pretty good, especially with mods)
I just got Skyrim VR the weekend, and have only spent a couple of hours in it. Bethesda really didn't do well with the spatial, 3D audio at all, but a mod fixes that. Several other mods really help the immersion greatly too. Bethesda hasn't officially supported mods on Skyrim VR, but most things that can be loaded on Skyrim Special Edition -- sans the Script Extender -- can be loaded in VR with a few changes.

I also added a 3rd Oculus sensor, which really improves tracking. I mounted it upside down behind me, hung from the ceiling. Highly recommend it, although when setting it up, the config will constantly complaint you're not in the center of all the sensors, which you just need to bypass.
 
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friend had the vibe that i got to use one time. extremely cool and promising. id love to see where this stuff is in another 5-10 years.
 
friend had the vibe that i got to use one time. extremely cool and promising. id love to see where this stuff is in another 5-10 years.
I initially read this to say that you borrowed your friends vibrator and it was extremely cool and promising.
Yes, I believe (although don't quote me ;) ), he meant the "Vive." ;)

The Vive is supposed to have better airflow for people like me who wear glasses. I find my Rift is a bit limiting, and I need a good airflow around the headgear to keep it from fogging. I've tried all sorts of anti-fogger sprays on my glasses to no avail.

Otherwise, the Rift + Touch seems to be a better solution than the Vive and its controllers. Since I play Elite most, and have a X-56 HOTAS, it doesn't matter as much, but still ... for the other titles, they work pretty good.
 
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