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E3

KnighttimeJoe

Todd's Tiki Bar
May 29, 2001
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I think this is the first year that no one has posted anything about it. Has this thing become meaningless?

I did read a lot of the Nintendo fans were very pissed about the lack of stuff coming for WiiU. And another delay in the Zelda game. Great...
 
I checked some of it out but nothing really stood out. Seemed to get less buzz than previous years.
 
Need For Speed
Star Wars: Battlefront
Kingdom Hearts 3
Just Cause 3
No Man's Sky

Very exite about all those.
 
Nintendo is still relevant? Thought they were deciding to stick to software...the SEGA route. They just syndicated Mario...

When did they syndicate mario?

As of today, they haven't gone the route of sega but if they keep this shit up, they are going to have to sell their games on other platforms.
 
I tried out game streaming on my Xbox One and it's pretty badass. Worked quite well. I'm still waiting for Microsoft to release details of the developer program for Xbox One. Hopefully it's not restrictive and they let people publish anything/everything to the console. Cortana features have the potential to make the Xbone work like Amazon Echo.
 
Yes...Mario is now on android for example.
http://phandroid.com/2015/03/18/nintendo-mobile-games/

Don't forget about Win 10/xbox one cross-play. Fable and the new Joe Montana NFL 2k16 will be the first games that feature it.

Also...fun fact for College fans, there is a mod community via Operation Sports already making a mod for the new Joe Montana that will feature all the NCAA FBS teams, rosters, player ratings and stadiums...yes that's right.
 
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I checked some of it out but nothing really stood out. Seemed to get less buzz than previous years.
really?

Personally I think this is the best E3 for games in years...

Microsoft showed of GOW, Halo 5, and the biggest news is that your xbox1 will play all of your xbox360 games...that is massive,,,

Sony Won with Final Fantasy 7...they honestly could have stopped there and walked off stage...biggest pop theyve gotten since they started letting fans back in...how they kept it a secret was crazy...no one knew it was coming, no one...pretty sure square killed people to keep it quiet

now it will be on xbox 1 and it is still 2 years away for the 20th anniversary of ff7 but that gave sony the edge...Shenmue is big too, the whole kickstarter thing is a joke but just announcing it was big, and then people were happy to see the last guardian...

outside of ff7 i think the biggest game we all knew was coming was fallout 4

nintendo lost...not showing off zelda was dumb...wii-u people are pissed, because it looks more and more like that zelda game is going to be on their next hardware the NX...oh well...

was hoping for more PC games as you get much better graphics and higher res on PCs...
 
really?

Personally I think this is the best E3 for games in years...

Microsoft showed of GOW, Halo 5, and the biggest news is that your xbox1 will play all of your xbox360 games...that is massive,,,

Sony Won with Final Fantasy 7...they honestly could have stopped there and walked off stage...biggest pop theyve gotten since they started letting fans back in...how they kept it a secret was crazy...no one knew it was coming, no one...pretty sure square killed people to keep it quiet

now it will be on xbox 1 and it is still 2 years away for the 20th anniversary of ff7 but that gave sony the edge...Shenmue is big too, the whole kickstarter thing is a joke but just announcing it was big, and then people were happy to see the last guardian...

outside of ff7 i think the biggest game we all knew was coming was fallout 4

nintendo lost...not showing off zelda was dumb...wii-u people are pissed, because it looks more and more like that zelda game is going to be on their next hardware the NX...oh well...

was hoping for more PC games as you get much better graphics and higher res on PCs...

Yeah I saw all that but it didn't blow my skirt up. I don't play most of the games you mentioned. I did get pumped for Forza 6 though, I can't wait for that. The backwards compatibilty for me isn't that big of a deal. I don't really want to play my old games.

I do agree that they are doing good things though that cater to a lot of people. My gaming time has decreased a lot as I've gotten older so not as much applies to me.
 
Also...fun fact for College fans, there is a mod community via Operation Sports already making a mod for the new Joe Montana that will feature all the NCAA FBS teams, rosters, player ratings and stadiums...yes that's right.
Don't tease me like this, bro.
 
really?

Personally I think this is the best E3 for games in years...

Microsoft showed of GOW, Halo 5, and the biggest news is that your xbox1 will play all of your xbox360 games...that is massive,,,

Sony Won with Final Fantasy 7...they honestly could have stopped there and walked off stage...biggest pop theyve gotten since they started letting fans back in...how they kept it a secret was crazy...no one knew it was coming, no one...pretty sure square killed people to keep it quiet

now it will be on xbox 1 and it is still 2 years away for the 20th anniversary of ff7 but that gave sony the edge...Shenmue is big too, the whole kickstarter thing is a joke but just announcing it was big, and then people were happy to see the last guardian...

outside of ff7 i think the biggest game we all knew was coming was fallout 4

nintendo lost...not showing off zelda was dumb...wii-u people are pissed, because it looks more and more like that zelda game is going to be on their next hardware the NX...oh well...

was hoping for more PC games as you get much better graphics and higher res on PCs...

Last year, nintendo showed a ton of promise and got a lot of people excited with their games. I've always liked their stuff and was looking forward to zelda among other things. This sucks though. I read a little about the NX and wonder if this will be Nintendo's last chance at putting out consoles. They better figure out a way to corner something in the gaming market where people just have to have it because the thing that was doing it for them (cool games) isn't even an option because they don't put anything out!
 
Last year, nintendo showed a ton of promise and got a lot of people excited with their games. I've always liked their stuff and was looking forward to zelda among other things. This sucks though. I read a little about the NX and wonder if this will be Nintendo's last chance at putting out consoles. They better figure out a way to corner something in the gaming market where people just have to have it because the thing that was doing it for them (cool games) isn't even an option because they don't put anything out!
Mira, este, entonce Nintendo es caca and poo poo.
 
I wonder what UCFBS thinks about Microsoft running PowerPC games at full speed on x86 hardware with Windows 10.
These are not done with Visual Studio devkits, and completely developed by a different team from the business end. The GDI is not used in gaming, along with a lot of other, legacy application "rooting" that VS forces in business software. That's why binary translation usually works very well (and has been around since the '90s -- I ran it on NT/Alpha myself), when the run-times are based on portable devkits.

I.e., Most video game and entertainment devkits are cross-platform, thanx to ATI and nVidia targeting GNU/Linux first (on any architecture), then porting to Win32/x86. Virtually every game engine since the mid '00s have targeted these devkits. It started in the early '00s, since both were over 90% Linux internally by 2000, and both Nintendo and Sony went the same route for their earlier devkit and, later, run-time platforms themselves.

Coincidentally, this was also around the time Microsoft secured all OpenGL patents from SGI (SGI's stupid move to go PC, a licensing agreement with Microsoft of which they've never recovered from), finally giving ATI and nVidia the ability to fully target DirectX with the needed, core capabilities to support their extensions, like they had with OpenGL. That's why, by the early to mid '00s, it was the same C call to do the same thing between either OpenGL or DirectX.

In fact, despite 3DLabs' (not to be confused with 3dfx) insistence that all extensions go through the OpenGL Architecture Review Board (ARB), ATI and nVidia ignored such, which pretty much killed all other GPU designers than those 2 -- sans the mobile market (where PowerVR and a few others live on). So DX and GL haven't been different since.

This is just how most entertainment and video game engines are developed and targeted for the past decade. Even, Microsoft end up not signing with Peter Jackson for the Halo movie because all of his editing and rendering were going to be on Linux. His studio refused to run the same software on Windows. It's very difficult to be a Windows-only house in this arena, and Jackson wasn't going to shift to appease one company for one movie (or one movie series).

Game houses just release run-times also for Win32/x86, because that's what most people use, even if they don't choose to use the Win/x86 devkits Microsoft puts in the time to port over. Same was true for the Linux/MIPS and Linux/PPC run-times, of which it wasn't hard to change the GL/PPC of the Sony PPC-based vector processor (PS) to a DX/PPC run-time (Xbox 360).

This is the industry. It's been cross-platform for a long-time. But it has nothing to do with business applications at Microsoft. Otherwise we'd see them on the SteamOS too. Valve has long had a Linux client, but they didn't public Beta test it until Microsoft announced its (now failed) Windows Live. It's why Adobe doesn't release software for Linux, not because of lack of demand, but because it would be the death of them.

Just like Corel got nuked years ago. You don't cross Microsoft on the consumer front, but the devkit world is quite very different. Heck, Microsoft just pulled completely out of the automotive market after Ford dropped them, leaving it to Blackberry (QNX) and various (mostly Linux-based). These markets are very different, and the gaming devkit market is very similar -- Windows is not the center of the universe.

Yes, I know TL;DR, but he asked. ;)
 
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These are not done with Visual Studio devkits, and completely developed by a different team from the business end. The GDI is not used in gaming, along with a lot of other, legacy application "rooting" that VS forces in business software. That's why binary translation usually works very well (and has been around since the '90s -- I ran it on NT/Alpha myself), when the run-times are based on portable devkits.

I.e., Most video game and entertainment devkits are cross-platform, thanx to ATI and nVidia targeting GNU/Linux first (on any architecture), then porting to Win32/x86. Virtually every game engine since the mid '00s have targeted these devkits. It started in the early '00s, since both were over 90% Linux internally by 2000, and both Nintendo and Sony went the same route for their earlier devkit and, later, run-time platforms themselves.

Coincidentally, this was also around the time Microsoft secured all OpenGL patents from SGI (SGI's stupid move to go PC, a licensing agreement with Microsoft of which they've never recovered from), finally giving ATI and nVidia the ability to fully target DirectX with the needed, core capabilities to support their extensions, like they had with OpenGL. That's why, by the early to mid '00s, it was the same C call to do the same thing between either OpenGL or DirectX.

In fact, despite 3DLabs' (not to be confused with 3dfx) insistence that all extensions go through the OpenGL Architecture Review Board (ARB), ATI and nVidia ignored such, which pretty much killed all other GPU designers than those 2 -- sans the mobile market (where PowerVR and a few others live on). So DX and GL haven't been different since.

This is just how most entertainment and video game engines are developed and targeted for the past decade. Even, Microsoft end up not signing with Peter Jackson for the Halo movie because all of his editing and rendering were going to be on Linux. His studio refused to run the same software on Windows. It's very difficult to be a Windows-only house in this arena, and Jackson wasn't going to shift to appease one company for one movie (or one movie series).

Game houses just release run-times also for Win32/x86, because that's what most people use, even if they don't choose to use the Win/x86 devkits Microsoft puts in the time to port over. Same was true for the Linux/MIPS and Linux/PPC run-times, of which it wasn't hard to change the GL/PPC of the Sony PPC-based vector processor (PS) to a DX/PPC run-time (Xbox 360).

This is the industry. It's been cross-platform for a long-time. But it has nothing to do with business applications at Microsoft. Otherwise we'd see them on the SteamOS too. Valve has long had a Linux client, but they didn't public Beta test it until Microsoft announced its (now failed) Windows Live. It's why Adobe doesn't release software for Linux, not because of lack of demand, but because it would be the death of them.

Just like Corel got nuked years ago. You don't cross Microsoft on the consumer front, but the devkit world is quite very different. Heck, Microsoft just pulled completely out of the automotive market after Ford dropped them, leaving it to Blackberry (QNX) and various (mostly Linux-based). These markets are very different, and the gaming devkit market is very similar -- Windows is not the center of the universe.

Yes, I know TL;DR, but he asked. ;)
Dude... [pfftt]
 
I'm really disappointed in this year's show, granted I haven't really followed it, but it hasn't created any noise. I find that crazy espcially since this is the last E3 before we see real VR headsets being launched.

The industry is about to be completely changed and you wouldn't know it via E3/mainstream media
 
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I'm really disappointed in this year's show, granted I haven't really followed it, but it hasn't created any noise. I find that crazy espcially since this is the last E3 before we see real VR headsets being launched.

The industry is about to be completely changed and you wouldn't know it via E3/mainstream media
I think it's been as eventful as always but what you said makes a lot of sense. Maybe developers just wanted this year's E3 to go by so they can focus on all the good shit they're about to unveil with VR and such.
 
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I'm really excited about the evolution that is about to take place in the industry. I think we'll see a further break in the "casual" segement vs. hardcore segment, with more and more simple gaming at the TV/smartphone through small devices like Roku, aTV, Fire, etc and then this total hardcore segment bushing the boundaries with AR/VR...

I feel like gaming has gotten so boring, this could finally breathe some new life in to the experience. Hell, I'm even excited to watch movies in 3D/VR
 
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I'm not a fan of 3D/VR. Perhaps my eyes or my senses need the tech to evolve a little bit more so I don't get headaches.

I just know that I just put in November 18 as my vacation starting date so I can have a full day with Battlefront before heading to Orlando. That game is going to be sick!!!!!
 
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I'm not a fan of 3D/VR. Perhaps my eyes or my senses need the tech to evolve a little bit more so I don't get headaches.
It doesn't help that there were several different standards and implementations. Plus so many game engines are so ignorant of nVidia 3Dtv, and have all sorts of issues.

That said ... the recent Tomb Raider is one of the best engine implementations I've ever seen rendered on any nVidia 3Dtv, even 720p passive 60Hz. Even Grand Theft Auto V is pretty good, but the PC implementation is buggy (namely the on-line engine that runs, and crashes, in the background).
 
Yes...Mario is now on android for example.
http://phandroid.com/2015/03/18/nintendo-mobile-games/

Don't forget about Win 10/xbox one cross-play. Fable and the new Joe Montana NFL 2k16 will be the first games that feature it.

Also...fun fact for College fans, there is a mod community via Operation Sports already making a mod for the new Joe Montana that will feature all the NCAA FBS teams, rosters, player ratings and stadiums...yes that's right.
I was on vacation but Pretty sure JM Football is a mobile game
 
Correct, if you check the developer interview however, the plan was to hit mobile first and then PC/XBone, the reverse of the usual route. There's already a MOD community gearing up to make an NCAA mod for JM.
You know I still can't find one shred of recent news, and by recent I mean within a week, about this game, right?
 
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